Flash Level 1

Lesson 1: Exploring Adobe Flash CS3
1A: Examine Rich Internet Applications
1B: Explore the Adobe Flash CS3 Environment
1C: Produce a Flash Application File
Lesson 2: Working with Graphics
2A: Import Graphics
2B: Create Vector Graphics
2C: Modify Vector Graphics
2D: Organize Content with Layers
2E: Modify Colors
2F: Convert Graphics to Symbols
2G: Create a Mask Effect
Lesson 3: Managing Text in a Flash Document
3A: Add Text to a Flash Document
3B: Set Font Options
3C: Add Input Text Using Flash Components
3D: Apply a Skin to a Component
Lesson 4: Adding Animations to a Flash Document
4A: Create a Frame-by-Frame Animation
4B: Create a Motion Tween Animation
4C: Create a Complex Motion Tween
4D: Control the Timeline with ActionScript
4E: Create a Shape Tween Animation
4F: Animate Using Timeline Effects
Lesson 5: Adding Interactivity to Buttons
5A: Create Buttons
5B: Control Movies with Button Behaviors
5C: Create Navigation Systems
Lesson 6: Working with Movie Clips
6A: Add Interactivity with Movie Clips
6B: Create a Flash Slide Presentation
6C: Apply Effects to Movie Clips
Lesson 7: Adding Audio to a Movie
7A: Import Audio
7B: Control Sound Playback
7C: Add Sounds with Behaviors
Lesson 8: Adding Video to a Movie
8A: Encode a Video Object
8B: Create a Video Object
Lesson 9: Publishing Flash Documents
9A: Publish a Flash Document
9B: Detect the Flash Player Version

Flash Level 2

Lesson 1: Using ActionScript
1A: Add Components from the Actions Panel
1B: Trace a String
1C: Populate a Text Area with ActionScript
1D: Store Data in Variables
Lesson 2: Manipulating Components with ActionScript
2A: Create an Event Handler
2B: Create a Form with Interactive Components
2C: Use Conditional Logic in ActionScript
Lesson 3: Working with Movie Clips
3A: Create a Movie Clip
3B: Check for Movie Clip Collisions
3C: Attach a Movie Clip from the Library Panel
Lesson 4: Adding Data Using Built-in Classes
4A: Create a Dynamic Text Field
4B: Read Data from a Text File
Lesson 5: Reusing Code with Functions
5A: Streamline Code Using Built-in Functions
5B: Create User-Defined Functions
5C: Reference an External ActionScript File
Lesson 6: Connecting to External Data
6A: Examine Dynamic Content in Flash
6B: Add Data to an XML File
6C: Load Data from an External Data Source
6D: Create Dependent Components
Lesson 7: Building a Navigation System
7A: Display SWFs Using Buttons
7B: Add a Submenu Using Buttons
Lesson 8: Managing User Data Using Forms
8A: Gather User Data Using a Form
8B: Create a Submit Button
8C: Submit User Data
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