
| Flash Level 1 Lesson 1: Exploring Adobe Flash CS3 1A: Examine Rich Internet Applications 1B: Explore the Adobe Flash CS3 Environment 1C: Produce a Flash Application File Lesson 2: Working with Graphics 2A: Import Graphics 2B: Create Vector Graphics 2C: Modify Vector Graphics 2D: Organize Content with Layers 2E: Modify Colors 2F: Convert Graphics to Symbols 2G: Create a Mask Effect Lesson 3: Managing Text in a Flash Document 3A: Add Text to a Flash Document 3B: Set Font Options 3C: Add Input Text Using Flash Components 3D: Apply a Skin to a Component Lesson 4: Adding Animations to a Flash Document 4A: Create a Frame-by-Frame Animation 4B: Create a Motion Tween Animation 4C: Create a Complex Motion Tween 4D: Control the Timeline with ActionScript 4E: Create a Shape Tween Animation 4F: Animate Using Timeline Effects Lesson 5: Adding Interactivity to Buttons 5A: Create Buttons 5B: Control Movies with Button Behaviors 5C: Create Navigation Systems Lesson 6: Working with Movie Clips 6A: Add Interactivity with Movie Clips 6B: Create a Flash Slide Presentation 6C: Apply Effects to Movie Clips Lesson 7: Adding Audio to a Movie 7A: Import Audio 7B: Control Sound Playback 7C: Add Sounds with Behaviors Lesson 8: Adding Video to a Movie 8A: Encode a Video Object 8B: Create a Video Object Lesson 9: Publishing Flash Documents 9A: Publish a Flash Document 9B: Detect the Flash Player Version Flash Level 2 Lesson 1: Using ActionScript 1A: Add Components from the Actions Panel 1B: Trace a String 1C: Populate a Text Area with ActionScript 1D: Store Data in Variables Lesson 2: Manipulating Components with ActionScript 2A: Create an Event Handler 2B: Create a Form with Interactive Components 2C: Use Conditional Logic in ActionScript Lesson 3: Working with Movie Clips 3A: Create a Movie Clip 3B: Check for Movie Clip Collisions 3C: Attach a Movie Clip from the Library Panel Lesson 4: Adding Data Using Built-in Classes 4A: Create a Dynamic Text Field 4B: Read Data from a Text File Lesson 5: Reusing Code with Functions 5A: Streamline Code Using Built-in Functions 5B: Create User-Defined Functions 5C: Reference an External ActionScript File Lesson 6: Connecting to External Data 6A: Examine Dynamic Content in Flash 6B: Add Data to an XML File 6C: Load Data from an External Data Source 6D: Create Dependent Components Lesson 7: Building a Navigation System 7A: Display SWFs Using Buttons 7B: Add a Submenu Using Buttons Lesson 8: Managing User Data Using Forms 8A: Gather User Data Using a Form 8B: Create a Submit Button 8C: Submit User Data |


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